www.Raykingsmore.com
Over 1000 clinics presented
Play
Drums
At
your:
Office
Home
School
Corporate Venue
Conference
Banquet
Camp
Institutional Setting
45
Minute to 3 Hour Sessions
Play
on snare drums and cymbals.
__________________________

Drumming/Singing/Moving
•
for 5 to 32 drummers ages 6 to 60
•
your location is transformed into a Tropical Island
Paradise
•
learn drum skills while playing along with
Pop/Rock, Jazz
and Island Rhythms
•
presentations to larger groups available
About
Ray Kingsmore, B.A, Ms.Ed
•
Ontario drummer, clinician, recording sessionist and
teacher
since 1974.
• Active member of The Ontario College of Teachers,
Peel Occasional
Teachers’ Association, Retired Teachers of
Ontario.
• Peel Regional Police Vulnerable Sector Criminal
Background
approved
Drummers’
Paradise
Non-drummers playing drums:
Your
location is transformed into an astonishing tropical
paradise, with up to 30 snare drum/cymbal sets, murals,
graphics, lighting effects, props, professional sound
system, theatrical black-outs, costumes and large screen
video/computer effects.
Four formats are available:
Introduction
to Drummers’ Paradise:
•
40 – 50 minute session for up to 30 drummers -
maximum 6 sessions per day
Drummers’
Paradise:
•
2 hour session for up to 30 drummers -
maximum 2 sessions per day 4 hour session
for up to 30 drummers - 1 session per
day
Drummers’
Paradise on Tour:
•
1.5 hour session for up to 150 - maximum 2 sessions per
day
Drummercize:
•
40 – 50 minute session for up to 30 drummers - maximum 6
sessions per day
Drum
Clinic Descriptions
Introduction
to Drummers’ Paradise
(40 – 50 minutes: 30 drummers)
3
minutes:
The participants enter Drummers’ Paradise, inundated by
astounding lights and stimulating sounds. Key behavioural
expectations and essential safet y rules are explained by
Mr. Kingsmore.
15
minutes:
Sergeant Kay introduces his rapid drum lesson with 3
beats and 3
solos. He deftly shows the drummers how to use the
drums and cymbals as
musical instruments. Everyone plays drums to a fun
song.
10
minutes:
The drummers play their new beats to another age/cultural
appropriate song
Sergeant Kay makes suggestions for improvements before the
song is performed again. The roles Ray assumes are
clever and endearing.
Characters
and related songs include some of the
following: (hundreds
available)
Pata
Man:
Pata Pata
Kay
the Plumber: Bang
on the Drum all day, Steam Heat
Jerry
the Cabbie: Low
Rider
Maestro
Kay: Bolero
(symphonic/hip hop).
Mr.
Kay:
Twist and Shout (reggae)
Sergeant
Kay: Pop
Goes the World
Lazy
Jack: Hit
the Road Jack
Doctor
Kay: Put
the Lime in the Coconut
Babylon
Man: Do
the Bear Cat, Jump the Line
Captain
Highliner: I`se
the b`y
Kay
the
Flyer: Night
Flight to Venus
General
Kay:
Rasputin
Cool
Dude:
Simply Irresistible
Mad
Scientist:
Werewolves of London, Monster Mash
Drummer
Boy: Drummer
Boy
Banana
Man:
Banana
Boat Song
10 minutes:
A final song is led by another of the Sergeant’s curious
cohorts,
2
minutes:
Drummers tidy up their drum sets and are
dismissed.
Total
clinic time:
40 – 50 minute sessions can be repeated up to 6 times per
day.
Drummers’
Paradise
(2
to 4 hour sessions for 30 drummers)
Your
location is transformed into an astonishing tropical
paradise, with up to 30 snare drum/cymbal sets, murals,
graphics, lighting effects, props, professional sound
system, theatrical black-outs, costumes and large screen
video/computer effects.
3
minutes:
The participants enter Drummers’ Paradise, inundated by
astounding lights and
stimulating sounds. Key behavioural expectations and
essential safety rules are explained by
Mr. Kingsmore.
15
minutes:
Sergeant Kay introduces his rapid drum lesson with 3
beats and 3 solos. He deftly shows the drummers how
to use the drums and cymbals as
musical instruments.
10
minutes:
The drummers play their new beats to an age appropriate
culturally sensitive song.
Sergeant Kay makes suggestions for improvements before the
song is performed again.
10
minutes:
Sergeant Kay inexplicably announces that the true purpose
of today’s session is to
capture Rasputin, as seen on screen, who has stolen the
Royal jewellery. An oddball collection of guest
drummers (Ray in disguise) helps the drummer on their
journey that stretches from Broadway to the Planet
Venus, with many amusing tuneful stops along the
way.
10
Minute Segments:
Each segment, teaches how to drum, sing and dance to a
new song. Each song takes everyone one step
closer to recovering the Royal Jewels.
The
number of songs depends on the available time in the
clinic:
Pata
Man:
Pata
Pata
Kay
the
Plumber: Bang
on the Drum all day, Steam Heat
Maestro
Kay:
Bolero (symphonic/hip hop)
Jerry
the
Cabbie: Low
Rider
Mr.
Kingsmore: Twist
and Shout (reggae)
Sergeant
Kay:
Pop Goes the World
Lazy
Jack:
Hit the Road Jack
Doctor
Kay:
Put the Lime in the Coconut
Babylon
Man:
Do the Bear Cat
Captain
Highliner: I`se
the b`y
Kay
the
Flyer:
Night Flight to Venus
General
Kay:
Rasputin
Cool
Dude Kay Man: Simply
Irresistible
Kay
the
Scientist:
Werewolves of London, Mash
Drummer
Boy:
Drummer Boy
iTunes,
provides an endless supply of songs and characters,
from Weezer`s Sweater Song to Ravel`s Bolero; from
Michael Jackson`s ABC to a family version of Aqua`s Barbie
Girl. All lyrics and musical themes are
carefully scrutinized for educational and cultural
suitability.
15
– 20 minutes:
Video breaks - Selections include:
Animal
meets Buddy Rich in a Muppet Show drum battle
(1980`s)
Jimmy
Neutron uses Science to defeat a school yard
bully
Startling
Animusic Robots put on unbelievable drumming
demonstrations
Drum
Contest: So You Think You Can Drum Eh?
15
minutes:
Often rated as a favourite highlight, students show off
their drumming on stage
under the lights. Medals are awarded to those who
rhythmically implement some of the day`s musical
skills.
As
Required:
Literacy Activity.
See
the Specific Expectations and Evaluation
Section
Ray
has prepared a written teachers’ package for each grade
division. These are based on the 2009 Ontario Arts
Curriculum. Teachers may evaluate the children’s
responses, which can help generate some suitable grades for
Music and/or English. Teachers who provide Ray with
class sets of letters will receive an email with
personalized comments for each child.
Total
clinic time:
2 hours to 4 hours
Drummers’
Paradise On Tour:
Presentations
to large groups of up to 150 - 1.5 hours
There are drumsticks,
drum pads and snare drums for up to 150 people at a time:
120 play on the pads with drum sticks, with 32 playing the
drum sets. In a 75 minute session, each child should get to
play the actual drums twice.
32 drum and cymbal sets are arranged at the front of the
venue
15
minutes:
Pupils enter the location, greeted by a stimulating robotic
drumming video.
5
minutes:
Behavioural expectations and essential safety rules are
explained by Mr. Kingsmore.
20
minutes:
Drumming with Sergeant Kay:
Using
verbal percussion, the Sergeant has the entire group
singing three drum beats and three solos.
Everyone uses their hands to “play” the
beats.
20
minutes:
32 drummers are selected to play the same beats on
the drum sets. Music is added, and the snare
drummers and all the Air drummers play along to one or two
songs.
15
minutes:
Additional songs are played by new volunteers. Please
see above for possible song selections.
5
minutes:
Dismissal
Total
clinic time:
80-90
minutes
Two presentations can be made each day
Drummercize:
(40 – 50 minute session for up to 30
drummers)
This
is a popular Physical Education drum clinic. Up to 30
snare drums are arranged in rows in the
gymnasium.
5
minutes:
The pupils enter the gym to the sounds of exciting,
rhythmic music. Behavioural expectations and essential
safety rules are explained by Mr.
Kingsmore.
2
minutes:
Sergeant Kay goes over key safety and behavioural
concepts.
2
minutes:
Warm up and stretching session
5
minutes:
Drummercize begins. Then the students move their bodies all
over the gym. Everybody
returns to their drum frequently to play simple rhythms
while jumping, walking around their drum, kneeling and just
having a blast while making use of large muscles in time to
great music. Pupils will run march, dance, fly like birds
and scramble like animals. Heart rates will rise
while calories will disappear.
1
minute:
Brief Rest period
15
Minutes:
Up to 3 more Drummercize songs are played, with a short
rest period between each.
5
minutes:
Cool down movements, to return heart rates to
normal.
Dismissal
of the children
Ray’s
Drumming Characters
•
Sergeant Kay: Your drum instructor
• General Kay: Finds Rasputin on a Night Flight
• Doctor Henry: Heals with Limes and Coconuts
• Ray the Plumber: Bangs on his Drum all day
• Babylon Man: Sings of ancient Rivers
• Mr. Cab Driver: Drives his Big Yellow Taxi
• Capt. High Liner: Newfie spoon player supreme
• Mr. Ravel: Plays drums Bolero style
• Weezer Man: Tells why his Sweater is Undone
• Jack: Shows why he must Hit the Road
• Werewolf Man: Orders take-out in London
• Pata Pata Man: Takes you to a Palm Tree Dance
• Men Without Hats: Pop Goes The World
• Hernando: Takes You To His Hideaway
• Low Rider: Is A Little Lower